
The player can engage in trade and communication by sending insults, compliments, money, or an offer of alliance to other nobles. The game begins with the player ruling over a peaceful and unproductive county with a small population.ĭiplomacy can influence the course of events in the game, although there is little opportunity for its use among the mostly-violent interactions between counties.

Players may also allow the computer to calculate the outcome of the battle.Ĭompared to the original, Lords of the Realm II is much more robust, with better graphics and music, and an improved management system. The battles are real time, with players able to control units individually or in group formations. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies. The first is turn-based resource management. There are two major game types that the developers merged into a successful hybrid. The large number of both random and player-generated events that can affect province happiness provides an almost constant level of challenge for the player, which is part of the reason the game is regarded as a classic by many players. Perhaps its most remarkable feature is the need to carefully manage food, population and happiness levels in order to build population levels whilst avoiding Malthusian meltdowns. There is no magic, and unlike many strategy games, it has no technology tree. The game has a strong medieval feel, but it is historically based. Lords of the Realm II is very different from many medieval strategy games. The game takes place in a medieval setting, with rulers of several counties warring for the right to be king of the land. It was first released for the PC on October 31, 1996, and is the second game in the Lords of the Realm series. Lords of the Realm II is a computer game published by Sierra Entertainment and developed by Impressions Games. PC: 66 MHz processor, 8 MB RAM, 34 MB Hard-disk space, Windows 95/MS-DOSĬredits | Soundtrack | Codes | Walkthrough
